But Team Ninja Unsure Over Console Power
Oh, Ninja Gaiden. You were once my most beloved hack and slasher, especially with charismatic and controversial studio head, Tomonobu Itagaki, at the helm. But now? I had a go on Ninja Gaiden 3 at GamesCom, and I walked away very unimpressed. It lacks all the charm and verve of its predecessors, and whoever thought a robotic crab boss was a good idea needs to be shown the exit. However, the team over at Team Ninja have big plans for the Wii U version of NG3, which they hope will push the console "as hard as it can".
"We’re still finding out what the hardware can do and how to work with the hardware itself," reveals Tecmo's localization head, Peter Garza. Nintendo has yet to disclose just what sort of tech the Wii U is packing, with even developers working with Nintendo still seemingly in the dark. "Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now," Garza admitted, "but I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can."
Ninja Gaiden 3 was announced well over a year ago now, while the Wii U was unveiled just this Summer at E3 2011 in June. As such, the Wii U port of NG3 isn't being developed "in parallel" with its 360 and PS3 cousins, and considering the console's unique controller interface - a sort of merger between an iPad and a traditional gyroscopic motion sensor - Garza admits the team is still "playing with control schemes" to find what feels "fun".
Team Ninja has always been famed for pushing consoles to their visual limits - although, personally, I feel they found far more success here on the original Xbox than in the current generation - but Garza is adamant that the team isn't just focused on graphical fidelity, but harnessing the Wii U's unique feature set. "We’re just starting to know what the Wii U is and how we can make it fun," he concluded. [VG247]