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Ninja Gaiden III: Razor's Edge Going Multiplatform

Author:
Jonathan Lester
Category:
News
Tags:
Ninja Gaiden 3: Razor's Edge, Ninja Gaiden III, PS3 games, Tecmo Koei, Xbox 360 games

Ninja Gaiden III: Razor's Edge Going Multiplatform

Port Includes Wii U DLC As Standard

Former Wii U exclusive Ninja Gaiden III: Razor's Edge will be coming to PS3 and Xbox 360 on April 5th, meaning that you won't have to buy Nintendo's console to experience the polished turd improved remake of the flawed original.

“NINJA GAIDEN 3: RAZOR’S EDGE is the most action-packed and feature rich NINJA GAIDEN game ever created,” said Yosuke Hayashi, Team NINJA leader, who is apparently incredibly fun of abusing block capitals. “The brutal combat will challenge the hardest of hardcore NINJA GAIDEN fans while also rewarding them with tons of bonus content and new features including three playable female characters, new stages, and three times as many Ninja Trial missions.”

Razor's Edge builds on the hopelessly inadequate Ninja Gaiden III with new weapons, an extra playable character Ayane, superior AI and tweaked mechanics. The Xbox 360 and PS3 versions will up the ante yet further with 25 supplemental missions and all the Wii U version's DLC content as standard.

Add a comment4 comments
Late  Feb. 7, 2013 at 18:36

"mirror"?

Realhoneyman  Feb. 7, 2013 at 21:53

Care to divulge briefly why NG3 was so mediocre? The previous two outings were hardcore scrapping at their best.

JonLester  Feb. 8, 2013 at 10:36

@Late: Flubadubadub. Thanks.

@Realhoneyman: Ninja Gaiden was one of the best hack & slash games ever made, no question, and a game that I hold up as one of my most enjoyable singleplayer experiences (on hard, argh!). The sequel was also pretty fun, though I'd argue that it didn't stack up to the original due to the rather generic enemy design and many foes being cheap rather than tough and balanced.

NG3, though, was a mess. Just off the top of my head: it lacked challenge, featured only a single weapon, no decaps/dismemberment, recycled and boring bosses, horrensously sluggish wall-crawling QTEs that forget about Ryu's ability to effortlessly flip upwards, and loads of QTEs that distanced players from the action. For starters.

I've heard that Razor's Edge is a superior proposition.

Realhoneyman  Feb. 8, 2013 at 18:00

@Late: Flubadubadub. Thanks.

@Realhoneyman: Ninja Gaiden was one of the best hack & slash games ever made, no question, and a game that I hold up as one of my most enjoyable singleplayer experiences (on hard, argh!). The sequel was also pretty fun, though I'd argue that it didn't stack up to the original due to the rather generic enemy design and many foes being cheap rather than tough and balanced.

NG3, though, was a mess. Just off the top of my head: it lacked challenge, featured only a single weapon, no decaps/dismemberment, recycled and boring bosses, horrensously sluggish wall-crawling QTEs that forget about Ryu's ability to effortlessly flip upwards, and loads of QTEs that distanced players from the action. For starters.

I've heard that Razor's Edge is a superior proposition.


Having played NG1 & 2 and the demo of NG3, I can understand where you're coming from.

The first one was dead good. Quite hard but not unfair if you were skillful enough. The 2nd NG looked very nice and had some cool weapons but did have its fair fill of cheap enemies.

Fingers crossed they can improve things with the updated version of NG3. Why a top ninja would take the slow route up a wall over flipping from one to another like a pro is beyond me.

Don't bury this franchise before it runs out of steam please Tecmo Koei!

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