Pledges Stronger Launch Titles For Future Systems
We like it when publishers who cock up candidly admit their failings, but considering the rampant pre-order projections and excitement surrounding the 3DS earlier this year, we never thought we'd be talking about Nintendo. In a new interview, NoA boss Reggie Fils-Aime admits that the 3DS launch taught them some harsh lessons (echoing Iwata in Nintendo's calamitous recent Q2 financial statement) - and that they need to ensure that future consoles offer a half-decent launch lineup and "digital resources" from day one. Full quotes below.
Speaking to Brazilian website Jugos.uol, Reggie stated that "a strong lineup of games" will be necessary for any future new console (i.e. the Wii U) - and that they need to sort out the marketplace infrastucture ahead of time rather than releasing it down the line.
The launch of the 3DS was very interesting: the portable earned great impressions at E3 2010, had excellent pre-order sales, and sold more than any portable system in its first week. So, we had many successes with the 3DS. But in terms of lessons learned, we need to ensure that we have a strong lineup of games when we release hardware – especially titles from Nintendo. And, looking back, we may not have offered the best lineup of games that we could have brought to the 3DS. It is also important that the digital resources of the hardware are available right away. With 3DS, this came later.
So, if Reggie is to be believed, Nintendo will be trying their utmost to ensure that the Wii U releases with serviceable software support from the word go. Could a next-gen Mario title be on the cards? If not, let's at least hope that their digital marketplace will be up and running from day one. It needs to be. [via GoNintendo]
On a personal note (pundit hat on, impartial hat off), it does worry me that Nintendo weren't aware of this fairly obvious fact from the get-go... and are still taking an age to get some major first-party games to the 3DS. Do they have what it takes to get back into the AAA console game? All we know is that 2012 is going to be an exceptionally interesting - and potentially trying - year for the venerable company.