Nintendo have announced a new version of the 3DS. It'll play all of the games designed for the 3DS, but in 2D.
In a shocking blitz of inspiration, they've gone and called it the 2DS.
The Nintendo 2DS, though part of the 3DS family of consoles, is apparently geared specifically towards those looking for a slightly more affordable entry point into the 3DS' now extensive, and excellent, gaming catalogue.
The Nintendo 2DS will go on sale on October 12th, the same day Pokémon X and Y comes out. It'll come in red and blue colours, and it'll cost $129.99. We're not entirely sure how much that'll be over here as Nintendo of Europe don't set the prices themselves, but if the usual rubbish exchange rate applies, it won't actually mean that much of a saving given that you can pick up a standard 3DS for £130-140.
Interestingly, although the 2DS can do everything that the 3DS can do (apart from 3D, obviously), the design has changed completely. Instead of a nice portable clam-shell design, Nintendo have opted for something that looks like a door stop crossed with a Wii U GamePad.
You'll be able to buy a carry-case for this aesthetic monstrosity, but it'll cost you an extra $12.99.
“Imagine a standard 3DS laid all the way flat, and with the depth slider all the way down,” Nintendo of America president Reggie Fils-Aime explained to IGN. “Everything else is there in the system.”
“We’re always thinking about what we can do that’s new, unique, different, and brings more people into this category that we love,. And so with the Nintendo 3DS, we were clear to parents that, ‘hey, we recommend that your children be seven and older to utilize this device.’ So clearly that creates an opportunity for five-year-olds, six-year-olds, that first-time handheld gaming consumer.
"We’ve always been thinking about, 'how do we approach that as one target?' And that certainly helped spur the idea of the Nintendo 2DS. Let’s have the consumer have access to all of these great games – Mario Kart 7, Animal Crossing – but do it in a 2D capability with a device that has a dramatically lower price point. That’s just an example of how we’re always thinking about, ‘how do we get more people playing games? How do we get more people playing Nintendo games?’”
To be honest, all of that sounds great. And then you look at it and wonder why. Why, Nintendo, would you make your portable console with a host of super awesome StreetPass games less portable? Why would you design a console with the ergonomic potential of a wedge of cheese?
For the kids, apparently.