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From Nintendo's Possible Price Drop To Batman's Incredible Success: News Roundup September 14th

Batman, Castlevania, News, Wii

Today’s news looks at the possibility of a Nintendo Wii price cut this October, while Castlevania looks next in line for the WiiWare Rebirth treatment, and Batman: Arkham Asylum sees incredible sales in such a short time space.

Nintendo Wii Price Cut Possible In October

From Nintendo's Possible Price Drop To Batman's Incredible Success: News Roundup September 14th

Following Sony’s and Microsoft’s price cuts, the Nintendo Wii remains the only console to hold the same price since its release all those years ago.  An advanced copy of a Wal-Mart ad intended for the first week of October suggests a price-drop is finally on the cards for the Wii in North America.  The ad doesn’t mention a specific price, only revealing there will be a “rollback.”  Nintendo, when questioned, answered with their usual “Nintendo does not respond to rumours and speculation” statement.

With little difference between the price of Wii and other consoles a price cut is hardly the most surprising move. and with a price cut in America, a European one is surely inevitable.  The Kyoto Cross Media Experience 2009 event will be taking place on September 26th, and with Nintendo participating, an announcement looks likely.  [Kotaku]

Castlevania Next In Line For A Rebirth

From Nintendo's Possible Price Drop To Batman's Incredible Success: News Roundup September 14th

Konami’s Rebirth Initiative involves developing new releases for some of their most popular franchises, but in the form of the old 2D classics, released through WiiWare.  Fans have been hoping Castlevania will be in for the Rebirth treatment, and now it looks like confirmation has finally been received.  Castlevania the Adventure ReBirth has just been listed by The Entertainment Software Ratings Board (ESRB).

ESRB describe the game as “a side-scrolling action game in which player’s battle against monsters in Dracula's castle.  Players use a chained whip to fight their way through halls and dungeons filled with zombies, skeletons, flying eyeballs, and bats.”  Couldn’t really sound any more like Castlevania could it?  Speculation suggests the game will be based on Castlevania: The Adventure, a popular instalment for the franchise on the GameBoy.  The game is likely to be developed by M2, the studio handling the other WiiWare ReBirth titles.  [GamerBytes]

Batman: Arkham Asylum Sees Incredible Sales Figures

From Nintendo's Possible Price Drop To Batman's Incredible Success: News Roundup September 14th

Most games based on a license usually lack any real quality, but still sell reasonably well.  They suffer from being used as a quick way to make easy money, riding on the success of the accompanying movie.  Rocksteady instead took the time to make a game staying faithful to the license, giving Batman the game he deserves.

Batman: Arkham Asylum saw phenomenal success thanks to this, with the L.A. Times reporting Arkham Asylum has sold “nearly two million units” already, despite only seeing release on August 25th. The remarkable success of The Dark Knight last year is likely to have contributed greatly to the games sales, but the lesson still remains - actually take the time to make a licensed game good, and it will do even better.  [LATimes]

Add a comment4 comments
Felix Kemp  Sep. 14, 2009 at 17:08

I agree with the Batman post. If companies actually invested in licensed properties, they'd not only sell better, but get more respect. And respect can help nudge a game into the million mark, I think. Just look at Bioshock; unknown property, receieves great reviews, and sells over a million. Loved Batman: AA, deserves those good sales!

Gunn  Sep. 14, 2009 at 20:08

Surely Nintendo can afford to price drop, not dropping price since launch is surely shooting themselves in the foot. Perhaps they are trying to fund their next console!

ODB  Sep. 14, 2009 at 20:59

Batman - PS3 - £18.95 here - http://www.hotukdeals.com/item/480541/batman-arkham-asylum-ps3-18-95-deli/

John McLaggan  Sep. 14, 2009 at 22:03

The problem is frequently that a poorly made licensed game will still attract a reasonable amount of sales which means with a low budget and less development time it's possible to keep a flow of games going with a consistent return. Producing a high quality game needs a large amount of resources with no guarantee at the end of the day that the game will make that money back.

It definitely is great to see a very good licensed game although I suspect it will remain the exception rather than the rule.

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