'Exclusives Are Just A Way For Console Makers To Brag Louder'
Today we've posted about PS4 exclusives and Xbox One exclusives, and as the weeks roll on, we're bound to start comparing both machines head-to-head in terms of their exclusive software lineups. However, SCEA vice president of publisher and developer relations Adam Boyes has criticised the exclusive culture, and suggest that no-one benefits from it.
Boyes articulated his thoughts during an IndieCade professional conference attended by Gamasutra, acknowledging that platform exclusivity does help to fuel console sales, but doesn't benefit the industry at large.
"Right now exclusives are just a way for [console makers] to brag louder," said Boyes. "Nobody gains from exclusivity in perpetuity."
"Developers now have the option to deliver on a huge number of platforms, he continued, "we want developers to be successful," before suggesting that independent and boutique development is critical for "real innovation" in the console space.
We were definitely seeing a shift away from exclusive development before the run-up to the next console generation began, though Sony and Nintendo still boast fearsome first-party development stables.
Personally, on a personal level, in my opinion (get it?!), I agree with the spirit of Boyes' argument, but feel that console exclusives can and do benefit the industry. The fierce competition between platform holders is a major driving force behind keeping standards high, and exclusives are a key part of that. Mind you, having to wait a month for content or resort to borrowing a machine to play a particular game does get annoying, though.
I doubt that we'll see Killzone, DriveClub, Gran Turismo or Knack going multi-platform any time soon. Just saying.