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Nosgoth Interview: Bill Beacham on the importance of lore, asymmetrical multiplayer, and making free-to-play work

Author:
Matt Gardner
Category:
Features
Tags:
F2P, Games previews, Interviews, Legacy of Kain, Nosgoth, PC games, Psyonix, Square Enix, Videos

Nosgoth Interview: Bill Beacham on the importance of lore, asymmetrical multiplayer, and making free-to-play work

Psyonix and Square Enix's free-to-play, asymmetrical PvP shooter Nosgoth is in closed beta right now, and we had a chance to check out some of the new classes and muck about in the game last week.

You can check out my Nosgoth preview here, and here are a few thought I had following my hands-on:

I had a blast with Nosgoth but I want to see more. We were only playing 4-v-4 team deathmatch. I want more modes, inventive game types. I'd love to see bigger maps and more combatants. Beacham mentioned the War For Nosgoth mode, which is basically the ranked tournament mode for the game that'll become available at regular time intervals, but I'm still curious as to how Psyonix and Square are planning on keeping players hooked for the long haul. I had fun, sure, but I'll need more if I'm going to invest time, let alone money, in the long term. Hopefully, we'll be able to bring you an update on that soon as we jump into the game's beta for an extended stint.

Afterwards, I sat down for a chat with Square Enix game director Bill Beacham to talk about Nosgoth, how important its been to the dev team to leverage the extensive lore that the universe and the Kain IP have to offer, the challenges faced in creating a game that has two tyeams with very different playstyles, and how Square Enix are looking to make a F2P game that is all about growing the community first and monetising second.

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