We haven't checked in officially with Square Enix's humans-vs-vampires, team-based, slay-em-up -- Nosgoth -- for some time now. But with the game on the cusp of moving into open beta this winter, and with a host of tweaks and improvements having been made to the game in recent months, I sat down this week with Community Manager Cat Karskens to have a bit of a natter.
Throughout the last few days, Nosgoth has been enjoying the Halloween-themed Devil's Night event, delivering random drops of ghostly goodness for players, and unique items that are only obtainable this week, but will last permanently once collected. I talk to Karskens about the ongoing festivities, the feedback that Psyonix and the team at Square Enix have been receiving, where the game is headed in terms of improved features and new classes, and how accessibility and monetisation will shift once the open beta begins.
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