Features Ship-Building, Programmable AI, Subs
After suggesting that his next post-Minecraft project would be a space trading game, Mojang boss Markus ‘Notch’ Persson has revealed that the dream will become a reality. Ox10c (the c is superscript) will allow players to create their own spaceship in the far, far future of an alternate universe, using a powerful computer system that can genuinely be programmed and scripted to give players as much control as they want. It's a staggeringly exciting announcement, and we have the full details below.
Elite meets Minecraft. We want this.
Ox10c's new website spills the beans on the new project, which will be subscription based.
Players will be thrust into a connected multiverse (played solo or in multiplayer), which teems with planets to visit, economies to exploit and galactic hazards such as black holes and nebulae. As a space sim, we'll be able to embark in copious amounts of "mining, trading and looting," but Ox10c's main selling point will be ship customisation.
Spaceships are powered by an on-board generator, with its energy limits dictating what gadgets, weapons and items players can mount. For example, electricity-guzzling cloaking devices will force players to disconnect other systems and even dim the lights in order for it to work. Naturally, we expect that saving up for more powerful generators will be the primary drive behind ship creation.
More exciting - especially for those versed in programming languages - is the ship's computer. It's a fully-functional 16-Bit CPU that controls the entire vessel, and players can script their own routines - or even their own metagames - using programming code. While this is a seriously hardcore direction for a game to take, we can see players developing increasingly more powerful programs to automate weapons control and power requirements.
The "hard science fiction" story is slightly convoluted, but the short version is that humanity ventured into space and stayed in cryosleep far too long.
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Carl was originally going to write this story, but upon hearing the news, collapsed into paroxysms of ecstasy on our office floor. Attempts to revive him have so far been unsuccessful, with his only intelligible response being "I must make Serenity, you can't take the sky from me."
Ox10c is currently in the early development phase, and we'll hear more over the coming months.