N-Space producer Tim Schwalk, who's helping bring new IP Heroes of Ruin to the 3DS, has spoken about what it's like trying to craft an all-new RPG for a publisher that's steeped in the genre's history.
"[It's] extremely nerve-racking," said Schwalk, "but I try not to think about it."
"[Square Enix have] taught us the importance of ensuring the user experience is great throughout. It doesn't matter if you have an epic story or exciting boss battles if the menus are confusing or controls aren't streamlined. They've definitely helped us craft this game into something we're all very proud of."
Schwalk isn't the first to praise the publisher for offering up splendid support, with Kim Swift keen to praise Square Enix for their part in bringing Quantum Conundrum to light.
He also suggested that, from a developmental perspective, working on Heroes of Ruin had been more challenging - creating something from scratch - than squeezing an existing world onto a handheld console as they did with Modern Warfare 3.
"Heroes has certainly been the most challenging, because we're doing both," said Schwalk. "We're not only creating an original world, with its own characters and lore, but we're squeezing it onto a handheld, complete with four-player online play, voice chat, StreetPass, and even new quest challenges added daily. These are features typically reserved for console games that have been in development for two or three years."
Heroes of Ruin releases this spring for 3DS, check out the latest trailer here.