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Obsidian's Avellone To Assist With Wasteland 2's Narrative & Conversations

Jonathan Lester
Brian Fargo, inXile Entertainment, Kickstarter, Obsidian, Wasteland 2

Obsidian's Avellone To Assist With Wasteland 2's Narrative & Conversations

But 'inXile Is Running The Show'

Should Brian Fargo's Wasteland 2 Kickstarter reach $2.1 million within the next fifteen days, Obsidian Entertainment's Chris Avellone will be drafted in to help with narrative, conversations and area design. Avellone worked with Fargo during the Black Isle days (co-developing classics like Planescape Torment and Icewind Dale), but reassures fans that inXile will be 'running the show.' After all, too many cooks can spoil the broth something rotten.

Avellone explained his potential role to GameBanshee.

I suspect I’d be doing area and narrative design, and fleshing out a piece of the wasteland, but we’ll have to see what the needs of the project are.

Brian [Fargo] and inXile are running the show. While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say – the only thing you’re cooking up at that point is a recipe for disaster.

The ex-Black Isle developer elaborated on the role of storyline and narrative within the traditional RPG experience, stating that telling a good story should be the crux of the experience - and that he'll essentially flesh out basic plot hooks alongside a team of other designers.

A game story is always a starting place – it provides an overarching vision for the game.

If it’s anything like Obsidian’s narrative structure process, stories and areas get divided for individual designers to flesh out – it’s easy to say ‘Quartz is taken over by a gang that’s holding the mayor hostage,’ or ‘New Reno is home to 4 mob bosses’ but going from there is a long, fun design journey.

As things stand, the Wasteland 2 Kickstarter has reached over $1.85 million and still has 15 days to go.

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