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OnLive Will Be On Ouya At Launch

Matt Gardner
Android, Bruce Grove, Cloud gaming, Human Element, OnLive, Ouya, Robert Bowling, Robotoki

OnLive Will Be On Ouya At Launch

OnLive has shacked up with Kickstarter smash hit Ouya, in a deal which will see the cloud gaming company bring its full service to the Ouya console at launch, including its impressive catalogue of games.

OnLive already boasts full cross-platform functionality across PC, console, tablets, and smartphones, and UK general manager Bruce Grove says that a partnership with Ouya made sense because of the open nature of the system and a shared vision for gaming's future.

"When OnLive first heard about Ouya, we were excited to see console gaming becoming more available and open. Like Ouya, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision," said OnLive's UK general manager Bruce Grove.

"Ouya is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand."

Earlier this week, Robotoki's Robert Bowling told The Verge that his company is looking to release episodic content from their first game - Human Element - for the service. Bowling, of course, was Call of Duty's creative strategist until a few months ago.

#"We're planning to fully integrate as much as possible with the Ouya team while working on this episodic content," he said.

"We've talked as much as moving into shared office space so that our engineers, and our coders and designers can sit by their engineers, to make sure we're getting as much as we can out of Ouya.

"This is going to be the first game on the platform, so it's in the benefit of both of us to make sure we're getting full advantage of everything it is. Obviously, a lot of people understand the Android SDK, we know how that works, a lot of people have worked with Tegra 3. But there are specific Ouya-specific hooks and API features that we can tap into that I want to make sure we're taking full advantage of."

Add a comment 1 comment
JonLester  Jul. 27, 2012 at 16:51

So that OnLive Micro-console is looking a bit useless then...

Still great news. Ouya has its potential problems, but colour me very excited indeed. The more software companies pledge support now, the better.

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