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The Order: 1886 Is A "Filmic," "Linear" Third Person Action Game

Jonathan Lester
PS4 games, Ready at Dawn, Sony, Sony Santa Monica, The Order: 1886, third person shooter

The Order: 1886 Is A "Filmic," "Linear" Third Person Action Game

Ready At Dawn Studios have revealed some new details about The Order: 1886, which turned a few heads at Sony's E3 presser.

Studio co-founder Ru Weerasuriya dropped some concrete details during an interview with the PlayStation Blog, including some fundamental genre details. "The Order is a third person action adventure with shooting mechanics," he said. "It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a ‘filmic experience’."

Well, there's our hopes for an open-world steampunk London gurgling down the plughole, then. However, Weerasuriya was keen to assure gamers that their version of our capital will be instantly recognisable, and incredibly respectful to "the greatest city in the world."

"For me, London is one of the greatest cities in the world," Weerasuriya continued, "here’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable."

When asked about unique gameplay features, Weeasuriya suggested that the "filmic" perspective will underpin the entire game, both in terms of aesthetics and tone. "There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest."

"The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image."

We've still yet to see any gameplay from The Order: 1886, which is also being partly developed by Sony Santa Monica. Just in case you need a memory refresh, here's the reveal trailer:

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