There'll be no PC release for Transformers: Fall of Cybertron, and the reasons are very simple: High Moon Studios don't feel that the have the level of expertise or the resources available to deliver a product worthy of the PC audience. AS game director Matt Tieger notes, "you really want to try and do the things you can do well."
"There are a couple of reasons why that is," Tieger stated when asked by Kotaku why there were no plans for a PC release of the latest Transformers titles. "Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."
Tieger didn't hide away from the fact that the PC version of the previous title - War For Cybertron - was something of a mess, plagued with bugs, and with a maximum framerate of 30 fps.
"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on.[...] A lot of that stuff is easy or comes inherently on the console.
"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."
There's a point to be made about resources, too, and Tieger intimated that making sure you're not biting off more than you can chew, the tough choices that have to be made when one puts artistic creation alongside technical capability, these had an influence when it came to this particular decision.
"It seems like so glamorous from the outside, but games are this constant struggle of tough choices; it just is when you're making a game. Despite the fact that it's an artistic creation, the technical constraints of how many resources you have and what you can do — you really want to try and do the things you can do well." [Kotaku]