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Pirate Digitanks Today To Protest SOPA

Jonathan Lester
Digitanks, Lunar Workshop, Piracy, SOPA

Pirate Digitanks Today To Protest SOPA

Lunar Workshop: 'Shut Up And Pirate My Damn Game."

Erm, okay, I'm about to do something incredibly strange here.

I'm about to advocate piracy.

See, Digitanks developer Lunar Workshop has decided that the best way to protest against the Stop Online Piracy Act, which will "stop them making a living on the internet" if passed, is to encourage all of you to download their game for free, illicitly. Here.

We've got the full quotes from Jorge "Vino" Rodriguez explaining the move after the break.

In the Lunar Workshop newsletter, Rodriguez explains that you should "shut up and pirate my damn game." The game in question is Digitanks, which is a great indie artillery title in its own right.

Today is Internet Blackout Day, in protest of SOPA. To do my small part in the protest I encourage everybody to pirate Digitanks for free. If this legislation passes then I won’t be able to make a living on the internet, so you may as well pirate my games.

I’m not asking you to buy the game if you like it. Hell I’m not even asking you to play it. Just download it, and pass the word on to your friends. Already own Digitanks? Download it again, just for kicks. There is no DRM on the original version of Digitanks, so this is really just the install files from the game, same as you would get if you bought it.

“But wait Vino,” I hear you say. “It’s not really pirating if you pirate your own game, is it?” My response to you is, “Shut up you nut fucker and pirate my damn game.” Or do you like SOPA?

If you enjoy it, consider donating some money or buying the game again, legally. It's the least you can do.

Add a comment2 comments
sosrandom  Jan. 18, 2012 at 19:55

"If you enjoy it, consider donating some money or buying the game again, legally. It's the least you can do."

PMSL, yeah cos that's what piracy is about.

dragonwisard  Jan. 20, 2012 at 21:15

@sosrandom I don't see what's so funny. It's a technique that has worked for plenty of other game developers and publishers both large and small. Give away a game and ask for donations. Not everyone is a freeloading douchbag.

If people like the game, I'm sure that some of them will pay up to support a company that is doing good work and encourage them to keep making good games. This is the ultimate free market, compete based on the quality of your product when customers are free to pay as much or as little as they like for it.


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