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Pitchford: Wii U GamePad Is Nintendo's "Best Controller For Hardcore Games"

Matt Gardner
Aliens: Colonial Marines, Gearbox Software, Randy Pitchford, Wii U, Wii U GamePad

Pitchford: Wii U GamePad Is Nintendo's "Best Controller For Hardcore Games"

Gearbox's Randy Pitchford has been waxing lyrical bout the Wii U GamePad recently, suggesting that it's the best controller that Nintendo have ever made for hardcore titles.

“This is the best controller Nintendo’s ever made for making an FPS," Pitchford told Joystiq. "This is the best controller Nintendo has ever given us for playing hardcore games.”

He also praised Nintendo for showing "commitment" to their idea, contrasting their approach to that of Sony and Microsoft, with the Vita and SmartGlass respectively.

"With the Wii U they (Nintendo) committed themselves to this promise. So the link is direct, fast and immediate. Things like SmartGlass and Vita, they appreciate the value of the promise so they're making the promise. But they're not in with such commitment," he continued.

"Conceivably there's things you can do on all three without negative impact but because of Nintendo's commitment to it there are something's that could work there that just wouldn't work as well with SmartGlass or with the crossplay between PS3 and Vita."

Add a comment 1 comment
Late  Oct. 31, 2012 at 12:53

Partly agree. With the U the touchscreen is likely to be an integral part of every game, because every U user will have access to one (or rather one per console) - whereas touchscreen is unlikely to become a major factor on the ps3/360 as developers can't be sure how many customers have access to a vita/tablet/smartphone. (Though surely the number of people with access to at least one of those devices must be high and ever increasing...)
If every customer will use your touchscreen you'll make sure your game makes some use of the touchscreen. If a large proportion of your customers don't have a touchscreen you're clearly less likely to integrate touchscreen features into your games.

Of course, there's no guarantee that the added touchscreen functionality within U games will add anything of value to the gaming experience. I get the distinct impression that a lot of it will be gimmicky and worthless (see a map or inventory screen on the controller instead of by pressing a button and seeing it on your tv? Nice, but not really an improvement tbh, just a change...) or will be crap mini-games added on after the game's effectively finished (Arkham City being a prime example).

Overriding all praise and positives about Nintendo's new product, though:
Asymmetrical gameplay = a huge sack of fail.

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