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PlayStation 4

Report: All PS4 Games To Support PS Vita Remote Play

Author:
Jonathan Lester
Category:
News
Tags:
Playstation 4, PS Vita, Remote Play, Rumour, Sony
Discuss:
PlayStation 4

Report: All PS4 Games To Support PS Vita Remote Play

The Vita's utility as a companion device for the PS4 will likely help boost sales for Sony's flagging handheld, and may have received another feather in its cap. According to a new report from Digital Foundry, all PS4 games will include Remote Play as standard, allowing us to free up the telly while continuing on the handheld.

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Infinity Ward: Call Of Duty Ghosts Engine Is 'Significantly Upgraded,' Not Entirely New

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty: Ghosts, FPS, Infinity Ward, PC games, PS3 games, PS4 games, Treyarch, Xbox 360 games, Xbox One Games
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Call Of Duty: Ghosts | PlayStation 4 | Xbox One

Infinity Ward: Call Of Duty Ghosts Engine Is 'Significantly Upgraded,' Not Entirely New

Despite describing Call Of Duty: Ghosts' engine as "all-new" in the initial press releases, Infinity Ward has stated that it's instead been heavily upgraded from their existing tech, and packs enough sweeping improvements to legitimately be referred to as a brand-new.

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The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Author:
Jonathan Lester
Category:
Features
Tags:
PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games, Xbox 360 games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Science and art collide when making videogames, and Watch_Dogs will need to lock both down in order to fulfil its ambitious remit. Creating a living, breathing, simulated city full of believable people is no mean feat, especially when it's home to versatile mechanics and sophisticated AI designed to react realistically to everyday situations. Not to mention a vengeful hacker who can cause massive devastation with a single tap of a touchscreen.

So after interviewing Lead Game Designer Danny Belanger, I naturally jumped at the chance to talk to cinematic animation lead Lars Bonde about the artistic challenges Watch_Dogs poses, motion capture, his influences and what the next generation promises beyond shinier graphics.

That said, we're not above talking about Drive, guns and car chases either...

Jonathan Lester (Dealspwn): Thanks for talking to us, Lars. Watch_Dogs must pose a massive challenge compared to other games. To my knowledge, no-one's ever had to animate someone getting splashed by a taxi before, discovering that their bank account has been hacked and his wife's leaving with the kids. That must be fun for you as cinematic animation lead!

Lars Bonde (Ubisoft): The challenge has been fun! Partially because, a lot of times in games, there are so many restrictions in terms of technology and how far you can go. But Ubisoft have been really great in saying, “you know what? Go as far as you can and then whatever you can do, we can always scale things down.” Everything has been built in layers. The AI programmer Eric [Baillargeon] has really provided a lot of those opportunities for us.

We've done a lot of motion capture, shot a lot of data, have a lot of actors and we work really closely with them on what we can do. When the car runs by [in the rain], someone has to be splashed. Yes, we're not putting water in the motion capture studio and spraying it up on them, but we have all kinds of other artefacts we can use like foam or whatever. We make sure that we have a little projector or a cannon that can blow it up on them and they can react to it. We can have something race by them so they can react to it as if it's a car.

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

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Watch Dogs Preview | Sweet Home Chicago

Author:
Jonathan Lester
Category:
Features
Tags:
Games reviews. Xbox 360 games, PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

Watch Dogs Preview | Sweet Home Chicago

Platforms: PC | PS3 | Xbox 360 | Wii U | PS4

Developer: Ubisoft Montreal | Ubisoft Reflections

Publisher: Ubisoft

Watch_Dogs could well be the first truly 'next-gen' game.

We're not talking about graphics here. The latest build of Ubisoft's ambitious cross-generation title looks shiny enough running on a PS4-specced PC, but we can take detailed textures and lighting for granted. Rather, Ubisoft Montreal seems to be obsessed with creating a true sandbox using dynamic systems-upon-systems that allow players to affect a simulated city, which in turn reacts to their every decision. Everything and everyone is connected, from the single mother on benefits you walk past in the street to the police car on patrol and the suspected criminal you discover while hacking a security camera. Instead of dominating players with scripted situations, Watch_Dogs plans to offer us problems and opportunities, the tools to deal with them, then challenge us to find our own solutions on the fly.

Emergent, unpredictable and open-ended gameplay made possible through "systemic" design and sophisticated AI. Gunplay, stealth, hacking, traversal, profiling, driving and media control are all just tools at our disposal, and all have their uses in what's shaping up to be a staggeringly ambitious proposition judging by the 30 minutes of live production code Ubisoft brought along to the Parisian preview session.

Watch Dogs Preview | Sweet Home Chicago

Watch_Dogs revolves around Aiden Pearce, a man shaped by violence and obsessed by electronic surveillance. Having made a questionable living through cyber-fraud, identity theft and hacking bank accounts, he's a streewise and tech-savvy individual, but a "violent family tragedy" makes him strike out against the shadowy corporations that dominate a dystopic near-future Chicago. His fixation with surveillance escalates into full-blown vigilantism, and a desire to stamp his authority on the city by any means necessary. Whether he becomes a hard-edged antihero or detested villain will be entirely down to you.

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Watch Dogs Will Have Superior Wind & Water Simulation On PS4

Author:
Jonathan Lester
Category:
News
Tags:
PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games, Xbox 360 games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

Watch Dogs Will Have Superior Wind & Water Simulation On PS4

DualShock 4 Touchpad Features Hinted

Though Ubisoft promises that the core Watch_Dogs gameplay experience will be identical regardless of platform, Ubisoft have revealed that the next-gen version will pack more than just prettier visuals. The simulation itself will be more realistic, allowing for advanced weather effects and fluid modelling.

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Sony Working On "Free-To-Play Type Game" For PS4

Author:
Matt Gardner
Category:
News
Tags:
F2P, PS4, Shuhei Yoshida, Sony
Discuss:
PlayStation 4

Sony Working On "Free-To-Play Type Game" For PS4

Sony Worldwide Studios boss Shuhei Yoshida has said that the company is "not crossing out any type of game" and, moreover, has started developing an as-yet unannounced free-to-play title.

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RUMOUR: PS4 Facing Mass Shipment Issues?

Author:
Matt Gardner
Category:
News
Tags:
PS4, Sony
Discuss:
PlayStation 4

RUMOUR: PS4 Facing Mass Shipment Issues?

A new report has emerged suggesting that Sony might struggle to meet their expectations for shifting 12-16 million PS4 units in 2013 as supply chains are yet to receive any sort of shipment instructions from the company as yet, thus potentially pointing towards a delay when it comes to the console's mass shipment schedule.

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David Cage Talks Up PS4 "Water Cooler Effect"

Author:
Matt Gardner
Category:
News
Tags:
David Cage, PS4, Quantic Dream
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PlayStation 4

David Cage Talks Up PS4 "Water Cooler Effect"

Spoilers are terrible things, and with the integrated "share" functionality giving players the ability to seamlessly share the things that they do with the PS4, are Quantic Dream and David Cage a little perturbed by the thought of having unique experiences compromised by such a feature?

Not a bit of it. In fact, Cage is rather excited at the prospect of a built-in metaphorical water-cooler.

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Denny: PS4 Pricing To Appeal To "As Broad A Gaming Audience As Possible"

Author:
Matt Gardner
Category:
News
Tags:
Michael Denny, Next-gen, Playstation 4, PS4, Sony
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PlayStation 4

Denny: PS4 Pricing To Appeal To "As Broad A Gaming Audience As Possible"

Sony Worldwide Studios’ vice president Michael Denny has reiterated that Sony are trying to present a console "absolutely focused on gamers", and that the company have learned lessons from the release of the PS3 (which launched at an exceptionally high price point of $599).

Denny didn't go into huge specifics,, but whilst on the subject of pricing he hinted heavily that Sony are doing their best to make the new console affordable.

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PS4: "Hardware Not The Biggest Focus" For Sony

Author:
Matt Gardner
Category:
News
Tags:
Next-gen, PS4, Shuhei Yoshida, Sony
Discuss:
PlayStation 4

PS4: "Hardware Not The Biggest Focus" For Sony

Wants all sorts of games, not just FPS

Sony's Shuhei Yoshida has gone into some detail regarding the structuring of the PS4's February reveal, and what it means for the console and Sony going forward.

He said that by leading with Knack, Sony were showing that they wanted a wide range of games, not just FPS titles, and reiterated that of the the five key principles upon which the PS4 is being built, none off them are hardware-related.

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