"We Put A Ton Of Effort Into Porting The Game"
Monaco: What's Yours Is Mine is one of our favourite games of 2013 thus far, but the developers have seen little return from the Xbox Live Arcade version. However, they're pleased that Microsoft's decision to relax re-certification fees has let them patch the game with little hassle.
“I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless,” Pocketwatch Games' Andy Schatz wrote on Reddit. “We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing.”
Schatz blames a poor demo and eleventh-hour delay for the low sales, but interestingly has nothing bad to say about Microsoft - who often bear the brunt of indie ire in situations like this. “We had to submit two patches," he explained, "and luckily [Microsoft] had already relaxed the charges for that process about a month prior." Apparently Majesco played middle man and "buffer" during the process.
Look, never mind all that. Read our Monaco: What's Yours Is Mine review. Then buy it on PC or XBLA. It doesn't really matter which.