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Pocketwatch Reveals Monaco Once Had PvP, Cut Before Release

Matt Gardner
Andy Schatz, Monaco: What's Yours Is Mine, PocketWatch Games, PvP

Pocketwatch Reveals Monaco Once Had PvP, Cut Before Release

PocketWatch Games’ Andy Schatz has revealed that said a PvP component had been in  the pipeline for indie darling Monaco: What's Yours Is Mine, in the formof “Cops and Robbers” and “Thief vs Thief” modes. However, they didn't work as well as hped and were eventually cut during the development process.

“We got them to playable, but we discovered that for both modes the balance didn’t really work within the existing levels. We were going to have to build entirely new content tailored to them in order to make them feel at the same level of quality,” he said during a Reddit AMA.

“There are some interesting challenges with both that we never fully figured out: in thief vs thief, players could go to different floors and were trying to collect the most coins before getting the trophy and escaping first. But we found that the thief that got out in front early just sucked up all the coins, which reinforced his advantage. So we introduced colored coins: coins that could only be picked up by you. But in the end we felt like there really wasn’t enough interaction between players for it to feel fun.

“With Cops vs Robbers, the problem was more that in adding a cop to any level, in the early levels it was too easy for the thieves to win and in the later levels, it was almost impossible for the players to win. When it worked, though, it was incredibly fun.”

When it was suggested that Pocketwatch rework the ideas in to the game post-release as DLC, Schatz responded, "I hope we can with the CvR one!"

Have you been getting stuck into Monaco? WHo's your favourite operative? You can read our review of the game right here.

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