Oh, Valve, how you amuse me! One moment, you're refusing to develop for the PS3. The next, you're showing up at Sony press-conferences, announcing partnerships and exclusive PS3 features. You misleading rascals! And now, Valve has proclaimed that Portal 2 on the PS3 is "the standout version on consoles", citing Steamworks-integration as a major victory, whilst lamenting that such a feature on the 360 would have been "awesome".
Speaking to GamerZines, Valve programmer Jeep Barnett - great name! - admitted that Steamworks on the PS3 was an "experiment", but could help provide "some real data out of that to see not only if people like it but if it's a commercially viable thing and whether it's an important feature that people want". It's a major differentiator between the two console versions of Portal 2, as it allows Sony fans access to a number of exclusive incentives.
However, Barnett was cagey on exact details as to why the 360 version is without Steamworks functionality. "The thing that I don't know is whether we asked Microsoft and they said no, or whether we didn't ask," explained Barnett, although I imagine even if he did know, he couldn't simply blab it out without a Microsoft sniper resting a laser-sight across his forehead.
However, despite the lack of cross-platform equality, Portal 2 is shaping up to be a terrific game. A fully-featured campaign at twice the length of the original, co-operative play with a hapless duo of amusing robots and all manner of new features mean Valve looks onto yet another winner! [GamerZines]