Kinect May Cost $150 To Manufacture; Internal Arguments Ensue
Pundits, analysts and retailers have been predicting a $150 price point for Kinect, Microsoft's upcoming motion capture peripheral. However, Microsoft has remained suspiciously tight-lipped on the subject, prompting many gamers to question exactly why they're dallying. According to a new insider report from 1UP, this may be due to the massive cost of manufacturing the peripheral.
A "highly positioned, trusted source" has purportedly informed the press that Microsoft's delay in announcing the price is due to a massive internal argument over whether to break even or release Kinect at a lower price point. A cheaper price would ensure greater market penetration... but would also force Microsoft to accept a loss with each unit sold. If each unit costs $150 to make, this loss could be fairly substantial- but would explain why $150 has been the benchmark figure thus far.
At present, consider this news to a plausible rumour- though considering the staggering amount of precision optics and audio technology necessary to facilitate professional motion capture, we wouldn't be surprised if Microsoft struggles to break even. [1UP]
David Jaffe Explains His Twisted Lies
We recently mentioned that David Jaffe has been pathologically lying to us about Twisted Metal's dev cycle. Much like a gaming version of St. Peter, Jaffe frequently denied that Twisted Metal was in development or even on the cards- and he's finally explained why his pants have been firmly on fire these last 18 months. Apparently, it's because we deserve a good surprise!
“I was like, ‘Hell yeah! Let’s [make Twisted Metal a surprise announcement].’ But it kind of necessitated being kind of sneaky about it. To me giving fans an actual genuine E3 surprise was more valuable to me than sort of being totally honest when people ask me questions.”- David Jaffe
Okay, fair enough. Let's face it, who wasn't blown away when Jaffe blew the gaffe in style! Considering that the rumour mill was spot on about the 360S, 3DS, Portal 2 and most of the other failed surprises, it was great to have one moment that really made us jump. [Joystiq]
Portal 2 Videos Explain Story and New Features
Portal 2 tends to dominate every 'most anticipated games' list- and Gabe Newell's surprise announcement at Sony's E3 presser has only made us hungrier. Luckily, two new gameplay videos have surfaced that explain both the story, setting and a slew of new features that Portal 2 promises to bring to the table. Very, very, very mild spoiler alert.
The first demo video introduces us to a friendly personality sphere who inadvertently releases GLaDOS from her slumber. Apparently, the insane processor will rebuild the testing facility around Chell as she explores the environment, making for a dynamic and unpredictable environment.
The second part of the demo focuses on the new gameplay features that Portal 2 has to offer. The portal gun is a lot more versatile this time around, allowing us to harness the power of tractor beams that can manipulate objects on the other side of portals; the Aerial Faith Plate (basically a glorified springboard); and the Thermal Discouragement Beam that can be reflected to solve puzzles or... thermally discourage your foes.
But don't take my word for it! If a picture is worth a thousand words then these videos put Shakespeare to shame. Whilst snippets of these movies have been available for a couple of days via handcam shots, we love it when a montage comes together with developer commentary!
[Many thanks to IGN Entertainment]