Not content with acquiring id Software and with it RAGE and Doom 4, not to mention the likes of Brink and Skyrim, Bethesda can now add Human Head's oft-rumored Prey 2 to their fearsome list of upcoming games. Prey 2 is being built with the same tech id Software is using for the staggeringly beautiful post-apocalyptic sprawl of RAGE, and is due for release on the PC, PS3 and Xbox 360 next year.
The original Prey, released in 2006 after a ten year-stretch of work at Human Head Studios and 3D Realms, was a time/space-warping adventure where you took control of Tommy, a Cherokee garage mechanic who finds himself aboard an alien vessel, the Sphere, where he must rescue his girlfriend from the diabolical aliens who abducted her. Prey was famed for its gravity-defying traversal segments, organic weaponry and mind-bending portals, which can transport you from one place to another instantaneously.
Prey 2's announcement is no surprise, as Human Head has been chattering away about the game for years now. In 2008, Scott Miller of Radar Group was telling IGN how Prey 2 would "leapfrog" Valve's own Portal in the, well, portal stakes. Then, in 2009, ZeniMax Media, who own Bethesda, filed a patent protecting a possible Prey 2 license.
But what can we expect from Prey 2? The original was a promising title that had suffered from protracted development, but with Human Head seemingly at work on this game since 2008 at the latest, the sequel should be in a much better position to succeed. Lead designer Chris Rhinehart promises Prey 2 will "provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We're excited to show gamers the title we have been working on and hope they will be as excited by this title as we are".
I expect we'll see a little more of Prey 2 at the upcoming E3 event, but in the meantime what are your thoughts on the matter? Are you glad to see Prey back, with a good publisher and tech behind it? Or maybe you're not so pleased with the announcement? Go on, tell us! [Eurogamer]