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Prey 2 Was "A Full Game" and "Crazy Fun"

Matt Gardner
Bethesda Softworks, Human Head Studios, Prey 2

Prey 2 Was "A Full Game" and "Crazy Fun"

Back when Prey 2 was in existence and we were allowed nice things, Jason Blair was the game's narrative designer and writer for the last six months of its development.

Now, with rumours of the project's resurrection under Arkane, Blair has spoken out about the state the game was in when Bethesda shelved it.

“This Prey 2/Arkane rumor is giving new life to a lot of old lies,” he said. “I’m been quiet about this whole business but can’t stay so anymore.

“I’ve worked at/with Human Head Games for years, including different stages of Prey 2 development .I was narrative designer/writer on Prey 2 for the last six months of its development at Human Head. It was a lot more than a demo. Prey 2 was a full game. And a crazy fun one. The team was small but you wouldn’t have known it.

“What happened to Prey 2, from where I sat, was political. And petty. And potentially litigable. Human Head had a great game. I was heartbroken when Prey 2 went into limbo. Human Head deserved to have that game released. Frankly, they needed it.

“As for Arkane, I’ve enjoyed what I played of Dishonored. They have the chops. If the rumor is true, they’ll likely do well with Prey 2. But I mourn that Prey 2 won’t belong to Human Head. I mourn that my friends won’t get recognition for what they accomplished.”

There's been no comment thus far from Bethesda on the matter.

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