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Project Soul: SoulCalibur V Story Suffered From Time And Man-Power Constraints

Author:
Matt Gardner
Category:
News
Tags:
Daishi Odashima, Development, Fighting Games, Namco Bandai, Project Soul, SoulCalibur V

Project Soul: SoulCalibur V Story Suffered From Time And Man-Power Constraints

Project Soul team leader, Daishi Odashima, has revealed that the original scope for SoulCalibur V's story mode was much larger than the end result, citing the difficulties of time constraints and man-power issues as the reasons behind its lack of fulfilment.

The story in the finished game focuses on series newcomers Pyrrha and Patroklos, but the original intention was apparently to have story arcs for every character. Sadly, the team just didn't have the time or the staff numbers to pull it off.

“Our first plan on the storyboard was that we had every characters story, and actually we do have it in the studio, but time-wise, man power-wise we weren’t able to do it and only one fourth of what we planned to do is in the game.” Odashima told The Train2Game Blog.

We were rather critical of the game's bare-bones appearance in our SoulCalibur V review. Odashima also said that voice-over recordings for other story arcs had been recorded, but with the reduced mode in the final version, there hadn't been an opportunity yet to use them.

“Actually, some of the voice-overs are already taken but haven’t been used, so we want to make use of it somehow, but we don’t know how that’s going to be.” he said.

Narrative-led DLC in the future, perhaps?

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