"The PS3 Is A Difficult Beast"
I'm glad we've finally crested the difficult waters Sony's Playstation 3 first encountered on the market, when developers struggled to conform to the Cell's unique architecture. The PS3 version of a multiplatform release was often to be avoided at all costs, but now we've finally reached a relative visual parity - it's a different story when it comes to first-party software, where the PS3 reigns supreme. Yet another studio has now opted to make Sony's platform their development lead, with IO Interactive plumping for it on Hitman Absolution.
"The PS3 is a difficult beast, so if it works on that then we take that as a good sign for the other platforms," reveals IO's Tore Blystad. Absolution runs on their all new Glacier engine, which highlights dramatic lighting and AI crowds as its major strengths. "Most of the developers are using the PS3 kits to test their stuff," he added, a point shared across the industry as developers seek to achieve cross-platform parity.
Blystad admitted that, while both the PS3 and Xbox 360 share certain hardware featured - they both have 512MB of RAM, for instance, although its integration is different on either platform - Hitman Absolution won't look the same on both consoles. "The way the systems use the memory makes the textures look a bit different sometimes, and we have to trim them down on occasion [for 360]," he confirmed.
PC players, rest easy, as Blystad also revealed they've been using a custom solution for Windows version as desktop computers are capable of such "higher resolutions". Overall, I think it's obvious Absolution is shaping up to be a fantastic entry in the Hitman series, regardless of slight graphical differences between all three platforms. [Inc Gamers]