Wants all sorts of games, not just FPS
Sony's Shuhei Yoshida has gone into some detail regarding the structuring of the PS4's February reveal, and what it means for the console and Sony going forward.
He said that by leading with Knack, Sony were showing that they wanted a wide range of games, not just FPS titles, and reiterated that of the the five key principles upon which the PS4 is being built, none off them are hardware-related.
Speaking to EDGE, Yoshida suggsted that part of presenting Knack first was to honour PS4 system architect Mark Cerny. “Yeah, I am very proud that that happened" Yoshida said. "Some people questioned: ‘the first game to show on PS4 – is it Knack?!’ [laughs]”
“It was pretty intentional. Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”
Sony did bring out some of its blockbuster big guns in the form of Killzone, Drive Club, and Infamous: Second Son but Yoshida was keen to put the spotlight on things other than sheer power when it comes to the PS4.
Yeah, so almost the biggest message that we wanted to send in preparing for the event as well as in designing PS4 was…we at Sony and we at Sony Computer Entertainment, it’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus.”
“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people us and experience, enjoy games, realised by the system software features and network functions.”