But Do Achievements Still Matter?
Sony's version of achievements will receive a massive overhaul on the PS4. No longer are trophies just sub-divided into Platinum, Gold, Silver and Bronze categories, but now they'll be ranked according to how few people have managed to unlock it, leading to a dynamic and ever-changing economy of ultra-rare and ultra-desirable awards. Wow!
If you still enjoy collecting them, that is, and don't just want to leave them behind as a relic of this generation.
The new system was revealed at a New York press event attended by Kotaku. Here's the skinny: alongside the traditional difficulty metal, trophies will also be classified as "common, rare, very rare, or ultra rare," presumably by calculating the ratio of how many registered PSN users unlocked a particular award compared to the entire userbase, and the game's audience, and then ranking them on a curve. Magic, basically. Let's call it magic.
This means that trophies will change in rarity all the time, and should lead to a fun little economy of trophy hunting where dedicated players compete to take down the rarest games. A trophy being particularly tough, unlocked in a rare game or is simply horrible will lead to higher rarity values, natch.
If you've ever encountered TrueAchievements.com, it's a little like that. It's a lot like that. It's that.
The new status quo sounds interesting (no, not the band - no), but are achievements and arbitrary rewards still as important as they once were? Should we perhaps be leaving them in this generation? Personally speaking, I now play and review games on so many devices that achievements no longer mean anything to me - despite once being a rabid scorewhore with 90,000+G on the books. I suppose that my Xbox One pre-order might have been subtly subconsciously informed by all those wasted hours I spent completing Project Sylpheed, mind.
Never mind what I think. Do achievements still matter to you? Be honest, now.