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More On Rare's Canceled Kameo 2 Follow-Up

Author:
Felix Kemp
Category:
News
Tags:
Games news, Kameo 2, Rare Studios

More On Rare's Canceled Kameo 2 Follow-Up

Ever since Rare underwent its change from a blockbuster stable to Microsoft's premiere Kinect developer, more and more information on the projects thrown in the can as a result of the switch has been unearthed. We've already covered Perfect Dark Core, but now former Rare graphics engineer, Sergey Rakhmanov, has unveiled artwork from the canceled Kameo 2 sequel, showcasing a much more realistic take on the fairy tale formula.

On Rakhmanov's blog, you can see concept art of Kameo's titular heroine, dressed in slightly more convincing green garb. She's taller, older and exudes a far less cartoony vibe. With her hair tried in tribal locks, two scar-esque patterns daubed across each cheek, piercing green eyes and a lean, hungry-looking physique, this new Kameo looks ready for business.

It's sad we won't be seeing Kameo 2, as the original had such promise. It's development was obviously hampered by years of changing platforms, where tech and art must be thrown out and reworked, leaving much less time to work and refine the gameplay and overall experience. I loved the concept, though, and in a lot of ways I considerably enjoyed the first Kameo on release.

We'd love to hear your views on this? Should Microsoft afford Rare some time to work on something other than Kinect titles? A better question is whether Rare deserve to try their hand at that again? Their output of late has been lackluster, to say the least.

Add a comment3 comments
Jon  Apr. 6, 2011 at 19:22

I think all the developers from the Rare you know as a "blockbuster stable" (DKC, GoldenEye etc) have left now. Could be wrong but I thought they had.

Sam  Apr. 6, 2011 at 20:07

I never managed to get further than about half an hour into Kameo. Is it worth playing?

Dunny  Apr. 6, 2011 at 20:57

I really enjoyed Kameo, not sure if it's stood the test of time but it was fun enough five years ago.

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