Buy it now! £7.98 is obviously a mistake for this Platinum range pre-order as Gamestation’s bed-buddies Game are selling it for £17.99.
Still here? Fine I suppose I’ll have to convince you how awesome a game this is. The game begins after the DLC intermission, Quest for Booty, with our heroes still separated. Clank finds himself stuck with the villainous Dr. Nefarious and Ratchet has somehow been paired with a fantastically-on form Captain Quark (give the man a full game already damnit!).
Ratchet is deadlier than over as he’s finally learnt to do a comet strike (throwing the wrench) on the move. Sounds simple but the extra flow it adds to the combat is top-notch. Of course, you start the game with a crappy blaster as once again Ratchet seems to have lost every weapon that you bought him last time out, even the bomb-glove. The Jerk. The best new one is the Sonic Erupter which is a creature that unleashes a shotgun like burp that can be weak or devastating depending on when you time the shot in-line with its breathing. It provides plenty of tense moments when you get swarmed desperately waiting to fire off an optimal shot.
Past favourites return like the Groovitron that makes everyone stop and boogie, giving you some time to regroup. Mr. Zurkon the back-up robot returns and kicks more ass in one level than Clank ever did and is a bit of a psychopath to boot.
As well as the usual planet missions, Ratchet gets to do a bit of space exploration and investigate a planet’s nearby moons. These are similar to past games but in much greater numbers and rewards range from gold bolts, upgrades or extra Zoni (essential for upgrading your ship). The moons are so damn addictive with cases of ‘one-more-moon’ turning into another six. That pretty much sums up the whole game to be honest, there’s always a reason to keep playing.
Let’s not forget about Clank’s levels though. Some much needed variety is thrown into the game here with a neat twist to button-panel operated doors. Clank has to record himself multiple times performing actions with hardlight holograms to open areas, stay on pressure pads and activate platforms. Initially a little baffling but it all clicks once you get the hang of re-recording over past runs to shave off a bit of time or gain access to a previously blocked path that one of your recordings has opened up for you. The optional puzzles are absolute monsters, but feel very rewarding once you master them.
The chaotic gunplay and the desire to level everything up and discover every last collectable is utterly compelling. A Crack in Time is one of those games that as soon as you finish it, you’ll quickly shrug off any disappointment over the shortish length (compared to past games) and start a new game just to do it all over again.
Thanks to goonertillidie at HotUkDeals for the find