Michel Ancel and the Rayman Legends dev team haven't been idly sitting around since Ubisoft announced the incredibly controversial six month delay and multiplatform release. In between protesting the Wii U version's hiatus, they've been usefully spending the time creating loads of extra content.
"Trust me, the things we are adding aren't minor," Senior Game Manager Michael Micholic assured ONM. "We're not talking about adding some polish here and there, but 30 new levels and several new bosses."
When asked whether he was surprised by the backlash surrounding pushing the massively anticipated Wii U exclusive back by six months, Ancel remained zen on the subject. "No, I wasn't shocked, but it was really hard for us", he explained. "Of course, there are more important issues and problems in the world but we worked really hard to make something and were so involved, it was difficult for us and the fans."
Wii U owners will be able to get another torturous taste of Rayman Legends when Ubisoft releases the challenge mode on the eShop later this month.