Bungie Made "Rough Version" Of Reach Space Multiplayer
Halo Reach's space flight section, Long Night Of Solace, provided one of the few stonking set pieces that the campaign had to offer. Frankly we wish that it had lasted much longer... but gallingly, Bungie has now revealed that they were originally thinking about including zero-G dogfights as a full competitive multiplayer mode. Not only that, but they managed to whip up a rough alpha version.
We joked about [Space Multiplayer] from time to time and even had a rough version of it working very early on in development. But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required.
With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule. - Bungie's Marcus Lehto to Game Informer
We certainly agree that Halo Reach is packed with content... but if there's ever been a case for Reach DLC, it's right now. Either that or a full Halo space sim. Those recon pickets won't stand a chance! [CVG]
GT5 Dethrones Black Ops In UK Chart; Will Sell More PS3s
Gran Turismo 5 took an age to release and is garnering surprisingly mixed reviews... but there's no stopping it now. Thanks to an enormous number of preorders and massive interest from the legion of eager GT fans, Yamauchi's latest epic has soared to the top of the UK sales charts and dethroned Black Ops after an unassailable three week run.
Sony's head of UK Public Relations is naturally keen to push the brand as much as possible, suggesting that it will be responsible for shifting a fair few PS3s this holiday season. Considering the momentum behind the Gran Turismo franchise despite the long delays, I wouldn't be surprised if he's right. [MCV]
Our full GT5 review covers both the highs and the disappointing lows of Yamauchi's project... and is causing a tasty little soupçon of controversy. Hit the link and get involved!
Rumour Control: Yakuza Creator's Next Game Is Binary Domain
Fresh intel from the Land of the Rising Sun suggest that we're about to witness a fresh new IP courtesy of Toshihiro Nagoshi: the creator of Yakuza and Monkey Ball. Members of Japanese message board 2ch has reportedly seen the latest issue of Famitsu magazine that contains the full reveal (slated for Wednesday), and have relayed a tasty bit of info about the project.
The rumours suggest that Binary Domain will be a "robot-based shooter" set in late 21st century Tokyo that has been split in half by a massive class division. Naturally the city soon provides the canvas for a massive war, with humans and robots throwing down in large-scale battles that provide "an extremely high level of AI and online play." Nagoshi reportedly promises there will be a "massive focus on story and action, with the title being focused on a global audience".
Sugoi! We'll check out Famitsu this Wednesday to corroborate the reports... but until then, go ahead and file these rumours as likely. This doesn't smell like a hoax to me.