Ready At Dawn boss, Ru Weerasuriya, has slammed the current state of the used games market, saying that although he appreciates the principle of consumers being free to trade in their old games, the current system is far too heavily weighted in favour of certain retailers.
Yes, GameStop, we're talking about you.
"I think the problem is right now there are retail outlets that are really taking everybody for a ride. You can't make a living at the expense of everybody else. Unfortunately, they're not just making a living at the expense of developers but also the consumers because the consumers will see less and less games come out if developers can't get revenue to make more new titles and keep going as a business," Weerasuriya told GamesIndustry International.
"I think this is something we need to curb on the retail side. We're putting the consumers in an awkward spot and we shouldn't have to. Why should they be the ones to deal with a flawed system? They are the guys we do this for. They are the ones who should be able to benefit the most from being able to buy it."
It's a point we've made before: that we consumers are finding ourselves in the middle of a revenue battle between creators and traditional distributors. Weerasuriya's seen the consumer manipulation for himself, too:
"I walked into a GameStop, asked for a new copy of a game and without telling me he tried to slip me a used copy and wanted to sell it to me for $5 less. I flipped out in front of the guy. I was like, 'Dude, wrong guy... You're doing this to the wrong guy.' I don't think people realize, and the guy was trying to justify it to me. I was like, 'You have no idea.' There are developers out there who are making games for [years] and some of them will go down purely because the revenue stream is basically flawed and creating this place where developers don't see even a little part of it," he said.
"I don't think we should stop used games, but we should do something about getting part of the revenue back from GameStop and places like that. That's not penalizing the consumers; they'll still get what they want. But I don't know who's going to address it. [...] Think about it this way. What the consumer wants is choice. It doesn't mean we have to kill the $60 game, but you should have the choice for other price points. I would love to go home and play a two-hour game at night right before I go to bed. You play the game, get a full experience and a full story and go to sleep afterwards. I love that idea, but I also love the idea of playing the 15-hour game that I have to pay more for. I think there's room for different tiers. And I think the market is already breaking those out."
Elsewhere, Weerasuriya also explained why his company's game -- The Order: 1886 -- will be PS4 only. Yep, you guessed it. It turns out developers like that creative freedom thing that Sony keeps banging on about...
We saw the initial talks about PS4 and what it was going to be and we've had a relationship with Sony for 10 years, so we felt it was the right time to not only move but to move to a single platform again where we could bring our expertise to something that could make us realize the game we wanted. Once we knew that internally, we approached Sony and said this is what we have and here's where we want to go, and they listened to us and we had a great discussion about how big it was going to be, and it turned out to be bigger than expected. So it's a good conscious decision from us to target a platform that we could make the most of," he continued.
"For us, the number one factor in making our decision was always creative. And to a fault over the last 10 years, we sometimes chose creative over a lot of other things. Yes, of course, there's an opportunity to make a dual-platform game and there are third-party publishers we can go to, and it's not something we'll ever dismiss, but for now since we've been so targeted towards working on a single platform it felt natural for us to make that decision regardless of the financial hit we would take," he said.
"In the future, who knows? I can only imagine that if the platforms get more and more similar in the future, maybe hardware manufacturers will only make hardware. I don't think that's ever going to happen because you still need to support your hardware. Sony, Microsoft and Nintendo still need to support their platforms. And Sony always takes chances on their hardware to make very, very risky games as far as ideas and content is concerned, but it pays off. You have to be willing to give part of that financial aspect up to see your vision through."