While you'd be forgiven for thinking Rockstar chose the current generation of consoles to help power their homage to the Old West, the reality is that Red Dead Redemption was originally planned for release on the Playstation 2 and Xbox, with certain geometry assets so dear to the developer they refused to update or remodel them when the game was eventually ported to next-gen consoles. That's according to Matt Kazan's online portfolio, a former Rockstar employee who spills the beans on quite a few Rockstar projects.
According to Kazan, who worked at Rockstar Toronto who handled re-modelling and updating counterpart studio San Diego's work on the last-gen version of Red Dead, "[San Diego] was very specific on what they wanted with each prop, in many cases requesting that we did not modify the geometry on numerous assets". You can see Kazan's work at bringing last-gen assets like environmental decor and furniture inline with current standards.
Kazan also sheds further light on long-in-development Max Payne 3, confirming reports that the game is "constantly changing" and the designers were forced to adapt to an "ever-evolving game design". What's more interesting is Kazan's report on an unannounced Rockstar title called, We Are Mods, which he describes as spiritual successor to The Warriors, only set in 1960s London amid the cultural war between 'Rockers' and 'Mods'. [Matt Kazan]