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Remedy: Digital Distribution Allows Devs To React Much More Quickly To People's Desires

Matt Gardner
Alan Wake, Alan Wake: American Nightmare, DICE 2012, Episodic content, Remedy, Tim Schafer

Remedy: Digital Distribution Allows Devs To React Much More Quickly To People's Desires

Matias Myllyrinne, Remedy's CEO, suggested at DICE 2012 that his studio might not be done with Alan Wake and his moody adventuring just yet. Additionally, with Alan Wake's American Nightmare about to hit XBLA, he noted that digital distribution has certain advantages over a conventional, larger retail release, suggesting that producing smaller, bitesized content might be more fun.

"We're crowd pleasers, we'll do what the audience wants, 'cause usually that's the good business move as well," Myllyrinne told Joystiq, responding to questions surrounding the future for the studio and, indeed, their torch-toting hero and reconfirming that the IP is owned by the studio. Alan Wake is theirs to do with as they wish.

"Hopefully, we'll have one or two surprises. I don't know, I'm loving the digital [distribution] side and we'll see how that evolves, but just being able to give people quick access to bit-size chunks of gaming is maybe more fun than working for years and years -- taking the phone offline and closing the shutters-- at least, this way, you're able to react much more quickly to people's desires and wishes."

These sentiments echo those of Double Fine's Tim Schafer, who suggested in an interview a week or two back that he was enjoying himself a lot more now his studio were working on smaller, more creatively free projects, rather than having a nervous publisher breathing down their necks.

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