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Remedy: Skyrim Success Inspiring To Story-Heavy Developers

Matt Gardner
Alan Wake's American Nightmare, Remedy Entertainment, Storytelling

Remedy: Skyrim Success Inspiring To Story-Heavy Developers

Bethesda's Skyrim smashed sales records for the publisher last year, becoming STeam's fastest selling game ever, lording it over console exclusives and making more money than any other title from last year, barring Call of Duty. It's success such as this that has proven inspiring to other studios dealing in story-heavy games, and a game that's provided much motivation for the likes of studios such as Remedy.

"The Call of Dutys and the Battlefields are doing extremely well in the US," said Remedy's head of franchise development Oskari Hakkinen. "Those are the type of games that are in popular demand, so it's really positive to see Skyrim and other RPG games that have a lot of story in be successful as well.

"It gives us motivation to do story-driven games, because there's obviously an audience out there of people who enjoy story as well.

"Seeing something like that being successful, we don't need to consciously try to make our stories any less than they are, not try to make them any simpler. Our stories are not necessarily complicated, but our games are very story heavy. And, just to see games like Skyrim succeed, it's like, let's not try to make it any less story-heavy."

Remedy are, of course, the studio behind Max Payne and Alan Wake, having just released the XBLA follow-up to the latter this week (check out our Alan Wake's American Nightmare review here). The company has a proven track record of melding great action with deep story-telling.

""That's our thing. It's in our DNA," Hakkinen continued. "We always want to take the story-telling in video games forward. Let's continue to do that and not try to make any simpler stories." [Eurogamer]

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