According to a new report, Kingdoms Of Amalur: Reckoning 2 was in pre-production at Big Huge Games before the financial collapse of 38 Studios. Apparently the studio was in "advanced talks" with a publisher about the improved sequel, but with the IP soon to become the property of the state of Rhode Island, the chance of it surviving is becoming increasingly slim.
We've got more details and the current state of play below.
Joystiq's anonymous sources claim that the KoA: Reckoning sequel would include fewer branching quests, improved combat animations, higher graphics quality and no loading screens between zones, with the chief improvement being that players could exert a greater influence on the world at large. An anonymous employee told the site that the focus would be on "improving everything."
"We had a good base to work from, and it was going to be all about improving everything. We listened carefully to fans and critics and were going to implement everything we possibly could."
In the event that the Big Huge Games team decide to regroup under a new name (an increasingly unlikely possibility due to myriad studios attempting to poach the disenfranchised workforce), the cost required to buy the Kingdoms Of Amalur IP from Rhode Island would probably be prohibitively high. However, since the KoA: Reckoning was itself a repurposed project - that was originally titled 'Ascendancy' - it's possible that Big Huge Games could develop a spiritual sequel.
As yet, it doesn't appear that a publisher has stepped up to buy the studio or IP, despite there having been plenty of time to do so. Anything can happen, mind, so we'll keep you posted.
We enjoyed Kingdoms Of Amalur: Reckoning, and said so in our 8/10 review. Since the generic world of Amalur was its biggest disappointment, though, we weren't entirely sold on the idea of a full sequel - and we'd love to get your take on the situation.