Still, Capcom has to start somewhere
We can all agree that Resident Evil has lost its way. Though I don't feel that Resi 6 was as atrocious as some pundits, it marked the illogical conclusion of a series that completely lost sight of what it was meant to be, and what its fanbase really wanted from the experience. Not to mention that the storyline has become so convoluted and bloated that Kingdom Hearts reads like Doctor Seuss in comparison.
Enough is enough. Capcom needs to step back and reassess their priorities before rebooting Resident Evil in its entirety; putting the focus back on survival horror and creating a nice stable story foundation for any future sequels.
However, what they're actually doing is remastering Resident Evil's Gamecube remake for PS3, PS4, Xbox 360 and Xbox One. It's not exactly the treatment that Resi desperately needs, but personally, we reckon that this could be a great first step in putting the series back on track.
Details, details. Capcom informed us today that Resident Evil Remaster is a "definitive revisit" of the 2002 Gamecube remake, brought up to date with "the latest resolution enhancement and 3D model technology, game resolutions and textures" and a 1080P revamp at modern aspect ratios. Perhaps more excitingly, though, the
utterly godawful classic tank controls can be switched out for a slightly more contemporary approach, though limited mobility will still be a core part of the game's horror.
It's absolutely not the reboot the franchise desperately cries out for, a brand new start perhaps even with a rebrand; after all,it's called 'Biohazard' in Japan. Rather Resident Evil 0 it's an atmospheric yet undeniably goofy selection of obtuse inventory puzzles that still creaks under the weight of Resi's horrendously convoluted canon.
And that's absolutely fine by us, at least for now.
First of all, we love the 2002 Resident Evil. Who doesn't? Up there with Twin Snakes, this superb Gamecube remake is already the definitive Resident Evil game in our opinion, at least before Resi 4 reinvented the series.
More importantly, though, remastering the original Resident Evil allows Capcom to reacquaint themselves with the game and why it resonated with an entire generation of gamers. It allows them to learn about the design philosophies of Shinji Mikami and the original creators, through restoration, and perhaps teach them what Resident Evil was all about. Along with what annoyed us about the original games too (those blasted tank controls for one). Remastering the game, then, is nothing less than a learning exercise that could well lead to future games being better and more faithful; whether reboots or sequels.
Or perhaps it's a blatant money grab. Either way, we'll find out in 2015.