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RESOLUTION WARS: PS4 Beats Xbox One IN BF4 Test

Author:
Matt Gardner
Category:
News
Tags:
Battlefield 4, BF4, DICE, EA, Next-gen, PS4, Xbox One

Battlefield 4 has been unleashed over in the US and tests have been run on both next-gen consoles to produce some  statistical data and visual evidence of disparity between the Xbox One and PS4 versions.

Somewhere along the line a whole 180p of resolutions has been lost, probably down the back of Microsoft's couch.

We say that, but it's important to note that actually the tests were run on “near-final” builds of DICE's shooter, so there's a little wiggle room. Maybe.

Digital Foundry has confirmed that the Xbox One code was running at 1280x720, with the PS4 version delivering 1600x900 resolution "in all modes":

"There are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One."

As well as boasting better native resolutions, it seems the PS4 handles framerate better too, with DF's tests showing a 2-4 fps advantage over the Xbox One rather consistently, with the PS4 attaining the ideal of 60 fps more quickly than its next-gen cousin when it does dip.

"The biggest takeaway is that, in this near-finalised state, the PS4 offers a superior experience on several fronts. The resolution is higher at 1600x900, as compared to the tried and tested 1280x720 on Xbox One, suffering as it does for more visible aliasing artefacts. Visually, the PS4 has a marked advantage with ambient occlusion effects too, which simply isn't matched on Microsoft's platform with the build we played."


We've embedded some of the comparison videos above, and you can read the full report here.

Add a comment10 comments
stevenjameshyde  Oct. 29, 2013 at 10:15

Perhaps more importantly, the single-player campaign is once again a linear pile of **** on all systems

stevenjameshyde  Oct. 29, 2013 at 10:16

Now, that automatic censorship had made my comment sound far worse than it actually was

RealMatch  Oct. 29, 2013 at 11:00

I wish they'd bring back Battlefield Bad Company again, that actually had a proper single player story and character that weren't entirely generic, irrelevant cyphers.

DimeN3Pennys  Oct. 29, 2013 at 11:09

I'm personally buying ps4 and I'm happy that its highter than 720p for me, and a bit sad for the xbone players. But at the end of the day they still get the 64 players matches and the whole battlefield experience and that's what its all about. Lets just work together to bring down cod instead of flaming one system for having less pixels.

X10  Oct. 29, 2013 at 11:39

Weird, to me the XBone footage looks better.

Last edited by X10, Oct. 29, 2013 at 11:40
MattGardner  Oct. 29, 2013 at 11:52

I wish they'd bring back Battlefield Bad Company again, that actually had a proper single player story and character that weren't entirely generic, irrelevant cyphers.


^ THIS. SO MUCH THIS!

mpenrice  Oct. 29, 2013 at 13:40

Um, sorry... but if I'm buying a "next gen" console ... in a world where other consumer goods have been 1080p for years, and even my happy crappy laptop lets me play (simpler) games at 1280x800...

...why is there any excuse or quarter given for them not to run at 1920x1080 natively? I wouldn't want to pipe a PC game running at 720p or 1600x900 into a 1080p display, even on previous-gen hardware (the extra resolution really doesn't cause very much of a performance hit, the number of polys, textures and effects is still where it's at - but the effect of having to upscale by a non-integer amount wreaks horrible aliasing effects). And 1080p is but 2.25x the pixel count of 720p, surely it should be achievable whilst still returning a solid 30fps?

(Though my other gripe is: srsly guys, next gen hardware, low rez, and you still can't run at a solid 50 or 60fps, which quite a few PS2 games actually managed at 480i/576i?)

Guess I'll be giving this one a skip even harder than I originally thought I would.

Last edited by mpenrice, Oct. 29, 2013 at 13:40
RealMatch  Oct. 29, 2013 at 14:01

Um, sorry... but if I'm buying a "next gen" console ... in a world where other consumer goods have been 1080p for years, and even my happy crappy laptop lets me play (simpler) games at 1280x800...


It always takes a while for developers to get to grips with new hardware and find out how to get the best from it.

A classic example would be to compare the original Uncharted with Last of Us: same platform but worlds apart in the sophistication of what the developers are able to achieve.

Last edited by RealMatch, Oct. 29, 2013 at 14:03
Late  Oct. 29, 2013 at 14:33

It always takes a while for developers to get to grips with new hardware and find out how to get the best from it.

Whilst I agree games will inevitably get better/prettier as developers get the hang of the hardware and learn how to get the best out of it, I was hoping 1080p would be the standard from day one and they'd be striving to improve from that starting point - not struggling to reach it.

I'm disappointed that the xb1 is apparently only outputting 720p on the two big FPS games.
Ironically, I only have a 720p tv in my front room - so games at 720p will actually display best on my (current) tv, but that's not the real problem. The key issue is that the console seems to be struggling to give us the things that we're expecting.

JnCEnterprises  Apr. 15, 2015 at 17:57

Perhaps more importantly, the single-player campaign is once again a linear pile of **** on all systems
How can you say dat <O

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