Battlefield 4 has been unleashed over in the US and tests have been run on both next-gen consoles to produce some statistical data and visual evidence of disparity between the Xbox One and PS4 versions.
Somewhere along the line a whole 180p of resolutions has been lost, probably down the back of Microsoft's couch.
We say that, but it's important to note that actually the tests were run on “near-final” builds of DICE's shooter, so there's a little wiggle room. Maybe.
Digital Foundry has confirmed that the Xbox One code was running at 1280x720, with the PS4 version delivering 1600x900 resolution "in all modes":
"There are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One."
As well as boasting better native resolutions, it seems the PS4 handles framerate better too, with DF's tests showing a 2-4 fps advantage over the Xbox One rather consistently, with the PS4 attaining the ideal of 60 fps more quickly than its next-gen cousin when it does dip.
"The biggest takeaway is that, in this near-finalised state, the PS4 offers a superior experience on several fronts. The resolution is higher at 1600x900, as compared to the tried and tested 1280x720 on Xbox One, suffering as it does for more visible aliasing artefacts. Visually, the PS4 has a marked advantage with ambient occlusion effects too, which simply isn't matched on Microsoft's platform with the build we played."
We've embedded some of the comparison videos above, and you can read the full report here.