Why are we excited for Titanfall? Well, it might just be because of the super-cool, awesome-looking traversal mechanics. It might be because Respawn have a fair bit of slick, shooter pedigree behind them. Or, you know, it ight be because this is a game where mechs are going to rain down from the sky.
Yeah. It's the last one. And Respawn have given a little more insight into exactly how that'll work.
“Titans are available throughout the match and are set to a timer,” Respawn’s Community Manager Abbie Heppe has said in a recent interview. “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time."
So how will that affect map design? Well, Respawn have thought about that...
"We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots, so even our “smaller” maps are pretty large comparatively. What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them."