Respawn Entertainment's Vince Zampella has discussed the lack of a singleplayer component to his studio's upcoming game Titanfall, saying that the studio's size and the notion that only a reportedly small percentage of gamers actually complete all of the singleplayer missions in games such as this led Respawn to focus all of their attentions on multiplayer.
"For us, we're a small startup studio," Zampella said. "We're 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what's fun. It's scoped more adequately to what we have the power to do as a start-up studio."
That power, as Zampella puts it, has been focused heavily on taking one half of the equation -- multiplayer -- and trying to bring something new to the table. Although Zampella and many of his ex-Infinity Ward staffers were heavily involved in sculpting the enjoyable COD campaign romps of yesteryear, ultimately the metrics led Respawn to focus all of their attentions elsewhere.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense." [GI]