UPDATE: Crystal Dynamics explain Xbox One exclusivity for Rise of the Tomb Raider
Darrell Gallagher, head of studio at CD, has elaborated on the decision to make Rise of the Tomb Raider an Xbox One exclusive.
Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.
Check out the full open letter here.
Well, erm, we did not expect this.
No sooner had I laughed in Phil Harrison's face as it uttered the word "exclusive" on my screen and then introduced Rise of the Tomb Raider than it was reveal that Rise of the Tomb Raider will actually release during the Holiday period next year as an Xbox One exclusive.
As it stands currently, there's no indication when that exclusivity period might end, if at all, though Square's marketing chap Mike Adebajo has confirmed that it'll be 100% exclusive to Xbox One.
Microsoft are officially calling it an "exclusive" with no other qualifier, but then again, even if it was a timed exclusive, they probably wouldn't say anything. The game had previously been announced for Xbox One, PS4 and PC, so it's not too farfetched to potentially anticipate a "releasing on other platforms in 2016" announcement somewhere down the line, but only Microsoft and Square themselves will be privy to the details of whatever agreement has been brokered here.
One thing's for sure -- this is a massive coup for Microsoft, even if the sequel to a game that "underperformed" going single-platform seems a little backwards. This industry, eh?
More to follow.