The Human Element Blends Real World With Game World
Ex-Infinity Ward creative strategist Robert Bowling has announced that his newest work in progress, zombie title The Human Element, will use GPS map data to allow players to scavenge for items in the real world, using multiple platfoms.
"Say you're at home, you're playing Human Element, you're out in the world, you get injured," he explained to GamesIndustry International. "You're hurt and you need medical supplies. You don't want to risk going out to forage in the game world, or maybe you did and can't find anything, but you know that there's a pharmacy four miles down the road in the real world. So you go out and you're out and about in the real world. You open up Human Element on your iPad. We're overlaying the world of Human Element onto the Googlemaps API, FourSquare business API, we're taking your real world and merging it with your game world."
"So now you're checking into places in the real world and you're scavenging in those locations for supplies that are dynamic to those locations. We can do that anywhere there's GPS map data."
It's a neat idea that blends geocaching with zombie murder. Bowling will have plenty of time to work on The Human Element, being as it's slated for a 2015 release.