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Rockstar: Desire For 'Magical' Games Behind Lack Of Info

Matt Gardner
Dan Houser, Max Payne, Rockstar

Rockstar: Desire For 'Magical' Games Behind Lack Of Info

Rockstar's Dan Houser has said that he understands the gaming community's frustration at Rockstar's often reluctance to divulge huge amounts of information about its titles, but that the company only do this to preserve a sense of magic and surprise when it comes to their games.

'It's really important to us that the games (feel) kind of magical,' said Houser, speaking to Variety. 'It might annoy people that we don't give out more information, but I think the end point is people enjoy the experience. … The less they know about how things are pieced together and how things are broken down and what our processes are, the more it will feel like this thing is alive, that you are being dragged into the experience. That's what we want.'

Houser also noted that the difficulties in pitching a game to the masses are compounded when you're resurrecting a dormant franchise.

'I think the challenge of nostalgia is a profound one, because one thing about videogames is your memory tends to remove the horrendous,' he continued. '(The games) become these great, perfect experiences. … It's definitely a challenge to get the right pitch when you want to appeal to the fans of the original and bring in a new audience.'

Rockstar recently officially announced GTA V with a trailer set in Los Santos.

Add a comment 1 comment
aseddon130  Nov. 9, 2011 at 10:53

The less info you give out, the more excited people get and the better the gaming experience is. It works for me tbh, especially with Rockstar games!


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