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Rumour: Black Ops II Maps & Mission Descriptions Leak Out Of Beta

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Beta, Black Ops II, Call of Duty: Black Ops II, FPS, multiplayer, Rumour, Treyarch

Rumour: Black Ops II Maps & Mission Descriptions Leak Out Of Beta

Spoiler Alert?

According to a post on se7ensins.com, a list of Black Ops II's multiplayer maps (some of which appear to be based on singleplayer missions) along with descriptions of each level's gameplay experience may have been teased out of the game's beta build. We've got it all below, so continue at your peril.

Once more with feeling: POTENTIAL SPOILERS AHEAD.

  • Carrier: “Chinese Supercarrier. Open engagements on the deck, with great close quarter fights through the hull.”
  • Cargo: “Port of Singapore. Good for close quarters engagements and verticality.”
  • Drone: “Hidden drone facility in the heart of the Mynamar jungles. Great long engagements down the center, fun close quarter fights through the facility.”
  • Express: “Los Angeles bullet train station. Good long to medium engagements up and down the bullet train tracks.”
  • Hijacked: “Luxurious super yacht. Frantic, yet controlled close quarters engagements.
  • Aftermath: “Set in a ruined downtown Los Angeles after an invasion.”
  • Meltdown: “Pakistan nuclear power plant. Battle for control of the nuclear cooling tower and the surrounding facilities.”
  • Nightclub: “Floating resort in the middle of the Indian Ocean. Tight corners and angles throughout.”
  • Overflow: “Peshawar, Pakistan. Great urban engagements in the flooded streets.”
  • Raid: “Fight through this hillside mansion, in the Hollywood Hills. Hectic close quarters engagements.”
  • Slums: “Run down section of Panama. Great close quarters engagements and tough chokes to fight over.”
  • Socotra: “Urban streets of Yemen. Tight alleys and close quarters engagements.”
  • Turbine: “Wind farm in the steep hills of Yemen. Fight across the different tiers and angles.”
  • Village: “Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.”

Should we trust this report? Maybe, but it's worth noting that it contains a couple of inconsistencies. The Nuketown 2025 pre-order bonus map isn't mentioned and and the 'Socotra' level was simply known as 'Yemen' at Gamescom. Considering that it's based on beta code, however, these two oddities make sense. We'll find out the truth of the matter on November 13th. [via MP1st]

If accurate, it appears that we'll be in for a pleasingly varied range of different engagements in the multiplayer arena. Thoughts?

Add a comment6 comments
DivideByZero  Sep. 17, 2012 at 14:25

I don't want to be getting excited about CoD. I kinda hate myself for it, but I kinda am.

Good to see they have a good amount of CQ maps (my fav). Obviously though, will have to see how well they play as Treyarch are not exactly the worlds best level designers.

Late  Sep. 17, 2012 at 14:48

I don't want to be getting excited about CoD. I kinda hate myself for it, but I kinda am.
I'm totally with you there.
If you'd asked me in December 2011 whether I'd be getting the 2012 game I probably would've said no - it's the same game very slightly rehashed every year and I've enjoyed each one slightly less than the last - I only played MW3 for about 8 hours online, so it's time to walk away.

Now, though, I'm almost itching for Blops 2.

gambe1984  Sep. 17, 2012 at 15:03

Setting up to be the biggest disappointment in call of duty history, the pick 10 system is nice, but fundamentally flawed if they don't sort out the balance and spawn system correctly - that was the issue with BLOPS and WaW - Treyarch have a history of messing up the basics, im gonna play this before I buy it i think, hwoever it does looks like it has potential

Late  Sep. 17, 2012 at 15:13

Personally, I've preferred Treyarch's efforts to IW's in recent years. Modern Warfare was of course a work of art and set the standard (and the engine) - with both companies just updating the same game since then.

Treyarch do seem to have a much better history of sorting out balance problems than IW, though - for instance the 3 second spawn delay on rocket propelled grenades in [email protected], which they implemented after a few weeks. Thankfully. ("n00btubers" were killing Search & Destroy.) They also appear to have a better track record in patching glitches and punishing those who exploit them.

And then there's the zombie levels. Which I love.

gmdlogan  Sep. 17, 2012 at 15:31

Setting up to be the biggest disappointment in call of duty history, the pick 10 system is nice, but fundamentally flawed if they don't sort out the balance and spawn system correctly - that was the issue with BLOPS and WaW - Treyarch have a history of messing up the basics, im gonna play this before I buy it i think, hwoever it does looks like it has potential


No way, the biggest disappointment was MW3. Just awful.

gambe1984  Sep. 17, 2012 at 17:02

Personally, I've preferred Treyarch's efforts to IW's in recent years. Modern Warfare was of course a work of art and set the standard (and the engine) - with both companies just updating the same game since then.

Treyarch do seem to have a much better history of sorting out balance problems than IW, though - for instance the 3 second spawn delay on rocket propelled grenades in [email protected], which they implemented after a few weeks. Thankfully. ("n00btubers" were killing Search & Destroy.) They also appear to have a better track record in patching glitches and punishing those who exploit them.

And then there's the zombie levels. Which I love.


I do like zombies i gotta admit, but i loved spec ops from MW2, not so keen on the SO from MW3 though.

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