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Rayman Legends Devs Furious At Wii U Version Delay

Jonathan Lester
Rayman Legends, Ubisoft, Ubisoft Montpellier, Wii U games

Rayman Legends Devs Furious At Wii U Version Delay

"Some Men In Ties Took A Wrong Choice"

A Rayman Legends developer has vented their frustration about the near-complete game being delayed by seven months, suggesting that half a year of backbreaking crunch time has been wasted.

"If you're pissed, imagine how we feel," wrote the anonymous developer on the EOL forum [translated by NeoGAF, via CVG]. "Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (Gamescom, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game."

"We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it. For us, this means we've spent six months barely seeing our wives, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow this news."

By the looks of the account holder's posting history, he or she is likely to have left Ubisoft Montpellier last month, after several years of experience working at the company.

"This is not a decision taken by the development team," the source continued, "this comes from really really high up, so please don't pick on the game."

"I'm firm in what I said back in the day. Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that sh**ty."

Ubisoft's decision to delay Rayman Legends until September, and release what was previously a Wii U exclusive simultaneously on PS3 and Xbox 360, is really rather suggestive. Is Ubisoft losing faith in the Wii U platform, which they recently described as being difficult to market effectively? Or is Rayman Legends perhaps not shaping up particularly well, requiring months more development time to fix and a multiplatform launch to recoup the extra expense? We'll be sure to ask, but for now, we've got a long wait ahead.

Add a comment3 comments
Yukes  Feb. 8, 2013 at 12:30

Another blow for the WiiU. This screams of a vote of no-confidence in the system from Ubisoft execs.

Very hard on the development team. It really shouldn't put anyone off the game when it does come out, but you can be sure it will. What a shame.

imdurc  Feb. 8, 2013 at 18:12

Oh Ubisoft, can you never learn..? They really know how to rile people, don't they.

The "Men In Ties" at Ubisoft have just made a bad mistake. I understand the multi-platform release bit. But, this is going to rub Wii U owners the wrong way. Something which I've already read has led to people cancelling their pre-orders. Even boycotting the game. Mind you, I wouldn't go that far! But the delay certainly hasn't endeared me to their approach here.

As much as it seems like a sound business move, it's perhaps not a well thought out move. September seems to be quite a busy time for game releases. A certain Rockstar release is slated for that month. Will gamers choose one over the other? You bet they will.

That alone sounds like they're not going to get much of a boost in sales. And from what I hear, the "Origins" Rayman game didn't sell great numbers across 5 platforms. So, how will it perform across 3?

Overall, I fully support the multi-platform approach. That's a great thing for both them and gamers in general. But I certainly don't support the Wii U release delay. According to the devs, the game was finished on January 9th! Take from that what you will.

wightmad  Feb. 11, 2013 at 15:47

That's my pre-order cancelled. 2nd time launch has been postponed. Ubisoft also cancelled my AC3 Wii U pre-order quoting "stock shortages". Forget it Ubisoft.

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