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RUMOUR: Silicon Knights Lays Off Nearly 75% Of Workforce

Matt Gardner
Denis Dyack, Silicon Knights, X-Men Destiny

RUMOUR: Silicon Knights Lays Off Nearly 75% Of Workforce

The last time we heard from Denis Dyack's studio Silicon Knights, they of Eternal Darkness and Too Human fame, the developers had just received 3 million Canadian dollars to help them become 'self-sustaining'. Now, however, reports have come to light suggesting that the studio has laid off three quarters of its workforce.

According to 1UP, 'two credible independent sources' contacted them both reporting the news. 'Silicon Knights has had massive layoffs. They are now down to a core staff of 25 people,' wrote one, with the other stating 'It may interest you to note that SK laid off all but 25 employees today.'

This is going to benefit Silicon Knights in ways that are profound and long-lasting,' said Dyack a few months back, referring to the influx of money from the Canadian government, which he also reported would allow the studio to keep their current staff and create space for more. 'With Ontario government support, we are better-positioned to further develop the eighth art of video games. This will enhance our competitive edge within the highly-competitive video game market, help us become a self-sustainable, self-publishing entity, and allow us to enter lucrative global markets.'

What went wrong? Silicon Knights aren't saying or confirming anything at the moment. 'I heard they laid off all of HR including Denis' wife,' one of the sources reported. The studio's most recent project was the widely panned title for Activision - X-Men Destiny. If true, perhaps that might have something to do with it.

Add a comment 1 comment
teddy1590  Nov. 1, 2011 at 12:43

It's a shame to hear of any developer layoffs, but given the low standard of their past few games, this seems sadly inevitable. I think they gained alot of negative attention when they essentially claimed Too Human would be the greatest game ever, and when it released to average reviews, they then attacked those critics. Hopefully those who lose their jobs can find work with other studios, and help to make some awesome games, rather than the substandard they've been known for in the past.

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