Ryse: Son Of Rome will offer a selection of unlockable armours in its recently-revealed cooperative multiplayer mode, which can be purchased with in-game currency or real money.
"When we talk about the progression system for multiplayer, it’s armour-based,” a Microsoft producer told Videogamer on the Gamescom floor.
“”The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items.
“One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions."
In a neat twist, players will be able to spend both in-game currency and real money on a single item. As an example, should you only have 12,500 Gold to spend on a 15,000 Gold booster pack, the deficit can be made up for with your hard-earned cash. Though "micro-transactions" are a very dirty word right now, I should probably point out that they shouldn't unbalance the game since multiplayer seems to be cooperative-centric.
Whether that represents true gladiatorial spirit is another thing entirely. Ryse: Son Of Rome is slated to release on Xbox One at launch, and many of us still need convincing that it offers a truly next-gen experience. Hopefully Matt and Carl can go some way towards assuaging our concerns.