Ever wanted to know how to kill a mythological bald man with a penchant for gutting people like a fish? It's simple. Just become a woman.
Joking aside, SCE Santa Monica have opened up about their stance of violence in the God of War series, responding to questions over where they choose to draw the line in their latest game following a bloodthirsty E3.
Game design manager David Hewitt explained to IGN that Kratos' extreme violence is more an extension of his emotional state and the forces driving him rather than any particular degree of sadistic delight.
"[Kratos] is always leaning forward, he’s always moving forward. He’s seeking revenge and he’s after his ultimate objective and he will tear through enemies -- rip them in half -- as quickly as he can. But there’s not a lot of flourishes, there’s not any kind of enjoying the moment. There’s nothing about this that he’s enjoying."
Hewitt went on to say that Santa Monica do draw the line when it comes to violence against women, mainly because they're not out to make a statement, and would rather avoid controversy in that respect.
"There are some things we’ve pulled back from," he continued. "I think where this has been an issue is with violence against women -- the team’s pulled back from some of that and assessed that a little more carefully. There are certain things that have a different kind of resonance that we don’t want to get into. This isn’t about statement-making in that regard. It’s about fleshing out this character."