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FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

Author:
Matt Gardner
Category:
Features
Tags:
multiplayer, Titanfall

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

Some people, most of whom are yet to play the damn thing, started moaning about Titanfall's 6v6 player cap despite the developers' extensive experience in the field, years of testing, and Respawn never claiming to be developing a large-scale shooter.

I've already had a bit of a rant as to why the complaints seem a little rubbish, but to support my own already-unassailable logic, here's a list of six games that definitely don't need their player count increased, just to demonstrate that more doesn't automatically equal better...

Chess

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

We tried this once in chess club at school. Basically you take away the Rooks, then Knights, and the Pawns in front of them, and you play four-way chess. Chess is one of the best games ever invented, pitting two minds against one another in a decisive battle of tactical awesomeness. And we were idiots.

Thumb Wars

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

Have you ever tried having a thumb war with more than one other person? It's impossible. Someone just ends up getting punched.

5-a-side anything

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

The clue is in the name. Five-a-side football doesn't need any more players, because then it would actually cease to be five-a-side football. Semantics win! Plus, playing five-a side is always more fun to actually play anyway. Everyone's more involved, the pitch size is too small for anyone to ever get bored, and you're far more likely to see some futsal-esque trickery. Also, rush goalies.

GoldenEye 64

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

Imagine playing multiplayer on an eighth (or less!) of a 14-inch CRT. In fact, don't. Because it's horrible and will give you a migraine.

Dead Space

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

Whoever thought Dead Space needed multiplayer needs their head examined. Dead Space was a fantastic game, albeit a little more heavy on the action than the horror, but its multiplayer component was woefully undercooked and completely superfluous to begin with. Just don't.

Any Super Mario game

FOR SCIENCE: Six Games That Don't Need Their Player Count Improving

The more players you shove into a Mario game, the more you run the risk of ruining what makes Mario great: that perfectly realised link between game designer and game player. Super Mario 3D World is brilliant fun, but it won't be remembered as a classic for that very reason.

So yes, there you have it. Six games from both real and virtual worlds that conclusively prove that more doesn't mean better. We at Dealspwn can assure you that this experiment was researched and conducted thoroughly in the name of science, and the above does not simply constitute the facetious ramblings of an irritated loon.

Probably.

Add a comment2 comments
Late  Jan. 8, 2014 at 16:34

Well there's no arguing with that, is there! =))


It's still annoying that Titanfall's limited to 6v6, though.
I was happy with 8v8 on COD until they increased the limits - and more players seems to equate to more fun.

I'm really looking forward to Titanfall, and I'm sure 6v6 will be great. I'm pretty sure 12v12 would've been more fun though...

r3tract  Jan. 8, 2014 at 21:35

Gears of War 2 was capped at 5 v 5 and that was perfect. One of my favourite multiplayer games ever. Wingman mode was ingenious: 2 v 2 v 2 v 2 v 2.

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