The Secret World had a big showing at GamesCom this week, with EA and Funcom finally willing to spill the beans on their long-in-development MMO. It's an exciting proposition, a massively multiplayer game with no levels and no classes, in a world where every monster, boogeyman and urban myth is real.
Suffice to say, we're a little bit excited. As such, we managed to wrangle director Ragnar Tornquist for a sit-down interview. A compelling, charismatic individual with an obvious passion for his work, Tornquist shed more light on The Secret World's unique premise and unconventional design. Check out Carl's preview for much, much more on this very exciting new title.